xna - Monogame Content pipeline don't work -


i can't understand how set monogame content project.. please, me :) tried read stuff: https://github.com/mono/monogame/wiki/monogame-content-processing can't make works...

what i'm do:

  • create monogame project.
  • add new project solution "monogame content"
  • change main project file, added input, platform options
  • in references of main project add content project.

then add some.png file content project, , here see:

http://richinside-games.net/my/mono.jpg

i have no monogame song, monogame texture, etc...

can 1 tell me, how set monogame content step-by-step, please?

ps. sorry english, please.

since developers of monogame didn't want have rewrite content pipeline xna reused it. that's why when created monocontentproject added 2 projects. 1 xna extension (the_gamecontent) has ability reference xna content project , other xna content project itself(the_gamecontentcontent). need reference in game project extension(the_gamecontentcontent). not being able see right processor because monogamecontentprocessors reference messed , needs deleted.

i found easier , less of mess compile content outside of visual studio xna 4.0 content compiler. create folder in game project called content , add compiled content folder embedded resource , export during loadcontent;

i working on rewritten simplified version of contentpipeline use monogame instead. since built in 1 makes near impossible create custom content.


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