asynchronous - Delegate execution in Unity3d using c# -


i have callbacks implements in unity3d game in such way nested,i.e. 1 callback leads call, callback leads call , on upto 5 times. last 2 callbacks losing order. before second last delegate finishes execution, last 1 gets executed! using delegates means of message transfer (other way implement interfaces). delegates in c# behave asynchronously chance? implementin callbacks using delegates , using interfaces should yield same results everytime, correct? , both synchronous? lead on issue helpful.

thanks

depending on how you're using delegates invocation order not specified. see: whats difference between nested method call , delegates?


Comments

Popular posts from this blog

SPSS keyboard combination alters encoding -

Socket.connect doesn't throw exception in Android -

iphone - How do I keep MDScrollView from truncating my row headers and making my cells look bad? -