java - Checking collision between Rectangle and Shape -
in game player uses rectangle
bounding box, can because need rotate player image , not acctual rectangle eletric beam 1 of bosses have need use shape
because need rotate acctual bounding box , not image. problem because have 1 rectangle
, 1 shape
can't use rectangle.intersect(shape)
nor rectangle.intersect((rectangle)shape)
how able check collision between rectangle , shape? or there way can rotate rectangle on instead of shape (i use createtransformedshape
instance of affinetransform
rotate shape )?
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