user interface - Android+LibGDX - textures gone in Android UI activity only after finishing a Libgdx activity? -


my situation this:

  • i have 3 activities: 2 using android uis (shown below) , 1 libgdx androidapplication
  • i can go , forth 2 menu activities want , wai
  • i can go libgdx androidapplication menu activity , wai
  • i can go menu activites libgdx androidapplication, , split second have fonts/etc. rendering should, turn this:

http://i.stack.imgur.com/vtocb.jpg

my hypothesis libgdx androidapplication when destroyed must freeing / unloading, or instructing android to, texture memory or gl surface view or texture memory backing android fonts using?

the ninepatch drawables buttons being affected not font-specific thing. on/off switch not though, assigning drawable in-code.

perhaps layout inflater setcontentview thinks textures loaded when being freed libgdx activity's ondestroy?

p.s. @ first thought out of memory fonts couldn't loaded texture, meaning had fat memory leak somewhere, memory analysis indicates leak free. image after going , forth through 3 activities 5 times:

http://i.stack.imgur.com/45aev.jpg

any help? i'm lost on one...

so may have solved problem unintentionally, may have been due memory leak after all.

i passing enabled listview items activity libgdx activity (the item object backings themselves, not list view item 'views'). knew listview holding onto them, item object used extras simple container of strings , booleans, no references contexts or listviews. in case, android issue, not libgdx problem.


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