xcode - How to add multiple CCSprites inside CCArray -
if example had fruits in game , add fruit ccsprites ccarray how that?
say have following code:
ccsprite *apple = [ccsprite spritewithfile:@"apple2.png"]; ccsprite *banana = [ccsprite spritewithfile:@"banana2.png"]; and ccarray:
ccarray *fruitsarray = [ccsprite spritewithfile:@"banana.png", @"apple.png", nil];// why not working? self.fruitsarray = [ccarray arraywithcapacity:10]; i want fruitsarray have capacity of 10, should hold 10 apples , bananas.
any appreciated!
not working because not valid syntax calling spritewithfile function:
[ccsprite spritewithfile:@"banana.png", @"apple.png", nil]; syntax:
+(id) spritewithfile:(nsstring*)filename; // returns object of ccsprite class « why can't derive ccsprite class , override spritewithfile on need basis?
or « why can't add each object this?
ccarray *fruitsarray = [ccarray array]; ccsprite *apple = [ccsprite spritewithfile:@"apple2.png"]; ccsprite *banana = [ccsprite spritewithfile:@"banana2.png"]; [fruitsarray addobject: apple]; [fruitsarray addobject: banana];
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