android - creating a basic baseball game using a surface view i am trying to get my baseball image to show -


i trying create basic baseball game in android. background image set xml file, , want set base ball image on home plate moved on touch of screen. th problem cannot baseball image show. app has 5 activities , game 1 activity inside app. new android , developing basic game. appreciated. in advance. ` start manifest file

<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android"     package="com.myapp.ron.drinkingbaseball"     android:versioncode="1"     android:versionname="1.0" >      <uses-sdk         android:minsdkversion="8"         android:targetsdkversion="17" />     <uses-permission android:name="android.permission.wake_lock"/>     <uses-permission android:name="android.permission.internet"/>      <application         android:allowbackup="true"         android:icon="@drawable/ic_launcher"         android:label="@string/app_name"         android:theme="@style/apptheme" >         <activity             android:name="com.myapp.ron.drinkingbaseball.mainactivity"             android:label="@string/app_name" >             <intent-filter>                 <action android:name="android.intent.action.main" />                 <category android:name="android.intent.category.launcher" />             </intent-filter>         </activity>          <activity             android:name="com.myapp.ron.drinkingbaseball.stats"             android:label="@string/app_name" >             <intent-filter>                 <action android:name="com.myapp.ron.drinkingbaseball.stats" />                 <category android:name="android.intent.category.default" />             </intent-filter>         </activity>           <activity             android:name="com.myapp.ron.drinkingbaseball.drinkingbaseballgame"             android:label="@string/app_name" >             <intent-filter>                 <action android:name="com.myapp.ron.drinkingbaseball.drinkingbaseballgame" />                 <category android:name="android.intent.category.default" />             </intent-filter>         </activity>          <activity             android:name="com.myapp.ron.drinkingbaseball.mygamesurface"             android:label="@string/app_name" >         </activity>           <activity             android:name="com.myapp.ron.drinkingbaseball.showstatistics"             android:label="@string/app_name" >             <intent-filter>                 <action android:name="com.myapp.ron.drinkingbaseball.showstatistics" />                 <category android:name="android.intent.category.default" />             </intent-filter>         </activity>     </application> </manifest> 

this main game java code

public class drinkingbaseballgame extends activity implements ontouchlistener{      mygamesurface mysurface;     float x, y, sx, sy, fx, fy, dx, dy, anix, aniy, scaledx, scaledy;     bitmap ball, background;      @override     protected void oncreate(bundle savedinstancestate) {         // todo auto-generated method stub         super.oncreate(savedinstancestate);         mysurface = new mygamesurface(this);         x = 0;         y = 0;         sx = 0;         sy = 0;         fx = 0;         fy = 0;         dx = 0;         dy = 0;         anix = 0;         aniy = 0;         scaledx = 0;         scaledy = 0;         ball = bitmapfactory.decoderesource(getresources(), r.drawable.baseball);         background = bitmapfactory.decoderesource(getresources(), r.drawable.baseball_field_background);         setcontentview(r.layout.drinkingbaseball);      }      @override     protected void onpause() {         // todo auto-generated method stub         super.onpause();         mysurface.pause();     }      @override`enter code here`     protected void onresume() {         // todo auto-generated method stub         super.onresume();         mysurface.resume();     }      @override     public boolean ontouch(view v, motionevent event) {         // todo auto-generated method stub          try {             thread.sleep(50);         } catch (interruptedexception e) {             // todo auto-generated catch block             e.printstacktrace();         }          x = event.getx();         y = event.gety();          switch(event.getaction()){         case motionevent.action_down:             sx = event.getx();             sy = event.gety();             dx = dy = anix = aniy = scaledx = scaledy = fx = fy = 0;                 break;          case motionevent.action_up:             fx = event.getx();             fy = event.gety();             dx = fx - sx;             dy = fy - sy;             scaledx = dx/30;             scaledy = dy/30;             x = y = 0;             break;         }          return true;     }         public class mygamesurface extends surfaceview implements runnable{          surfaceholder myholder;         thread mythread = null;         boolean isrunning = false;          public mygamesurface(context context) {             super(context);             myholder = getholder();         }          public void pause(){             isrunning = false;             while(true){                 try{                     mythread.join();                 }catch(interruptedexception e){                     e.printstacktrace();                 }                 break;             }             mythread = null;         }          public void resume(){             isrunning = true;             mythread = new thread(this);             mythread.start();         }          @override         public void run() {             // todo auto-generated method stub             while(isrunning){                 if(!myholder.getsurface().isvalid())                 continue;                  canvas canvas = myholder.lockcanvas();                 canvas.drawbitmap(ball, canvas.getwidth()/2, canvas.getheight()/4, null);                  myholder.unlockcanvasandpost(canvas);             }         }      } } 

here surface code

public class mygamesurface extends view{      bitmap background, ball;     float changingy;      public mygamesurface(context context) {         // todo auto-generated constructor stub         super(context);         ball = bitmapfactory.decoderesource(getresources(), r.drawable.baseball);         changingy = 0;         background = bitmapfactory.decoderesource(getresources(), r.drawable.baseball_field_background);     }      @override     protected void ondraw(canvas canvas) {         // todo auto-generated method stub         super.ondraw(canvas);                canvas.drawbitmap(ball, canvas.getwidth()/4, changingy, null);         if(changingy < canvas.getheight()){             changingy += 10;         }else{             changingy = 0;         }         invalidate();        }  } ` 

if want code of yours work replace line with

setcontentview(r.layout.drinkingbaseball); 

with one

setcontentview(mysurface); 

but still stand behind words concept not good.

hope helps , enjoy work.


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