objective c - iOS app crashes on device not simulator: Im using an animation with 280+ images -
ive read other similar questions/answers on topic im finding hard relate answers problem. have animation of 280+ images works(after brief pause) on emulator, , causes ipad device crash (once press play button). im guessing memory issue, there way load amount of animation @ time rather of @ once (maybe possible solution.
please see code:
nsmutablearray *array = [nsmutablearray array]; (int i=2; < 288; i++) { nsstring *name = [nsstring stringwithformat:@"invasive%04d.png", i]; uiimage *image = [uiimage imagenamed:name]; if (!image) { nslog(@"could not load: %@", name); } else { [array addobject:image]; } } self.imageview.animationimages = array;
i've run 'analyze' on code , there no issues.
thanks all.
i doubt feature designed such task. @ using cadisplaylink , doing display updates there. primary app can keep 10 images or ahead of display link, , displaylink can release images done with. around many find has posted code (using key of cadisplaylink)).
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