c# - Getting sprites to move on their own in XNA -


in code, attempting move 3 sprites on x axis @ 1 direction , speed. however, when wrote code in class, compiled fine without errors, when game started, sprites wanted move not move @ all. sit there. code below:

                   class enemy : enemysprite {     const string enemy_assetname = "badguyleft";     const int start_position_x1 = 350;     const int start_position_x2 = 600;     const int start_position_x3 = 750;     const int start_position_y = 415;     const int move_left = -1;     int wizardspeed = 160;      enum state     {         walking     } 

the real issue below:

               public void loadcontent(contentmanager thecontentmanager)     {          base.loadcontent(thecontentmanager, enemy_assetname);     }      public void update(gametime thegametime)     {         //keyboardstate acurrentkeyboardstate = keyboard.getstate();          //updatemovement(acurrentkeyboardstate);          //mpreviouskeyboardstate = acurrentkeyboardstate;         position[0] = new vector2(start_position_x1, start_position_y);         position[1] = new vector2(start_position_x2, start_position_y);         position[2] = new vector2(start_position_x3, start_position_y);          base.update(thegametime, mspeed, mdirection);     }      private void updatemovement(keyboardstate acurrentkeyboardstate)     {         //int positiontracker = start_position_x3;          if (mcurrentstate == state.walking)         {             mspeed = vector2.zero;             mdirection = vector2.zero;             (int = 0; < position.count(); i++)              if (mcurrentstate == state.walking)             {                 mspeed.x = wizardspeed;                 mdirection.x = move_left;             }             } 

you never changing position of sprite.

you're update method movement should (typically) take place.

it this:

//this move object left vector2 speed = new vector2(-10, 0); public void update(gametime thegametime) {     //this add speed of sprite position     //making move     position[0] += speed;     position[1] += speed;     position[2] += speed;      base.update(thegametime, mspeed, mdirection); } 

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